Lucy Haslam has been a leading advocate for patient access to medical cannabis since witnessing the relief her son Dan had from using cannabis when he was terminally ill. Lucy has been at the forefront of a movement to introduce medical cannabis in Australia and continues her work due to inadequacies of the current system.
This conversation follows from earlier episodes explaining what is medical cannabis, what are the regulatory frameworks in Australia, the market forces impacting a lack of investment in clinical trials which limits the number of registered cannabis products, and developments in cannabinoid science. You may wish to listen to these first to contextualise this most recent discussion.
More about developments in cannabinoid science following a previous discussion about medical cannabis. Professor of Psychopharmacology Iain McGregor is Academic Director of the Lambert Initiative for Cannabinoid Therapeutics at the University of Sydney. Iain explains the human endocannabinoid system and potential medical uses of various components of cannabis, and comments on Australia’s regulatory approach to medical cannabis.
Broken Hill is a mining town in outback Australia. The red dusty landscape of its surrounding regions has been a backdrop for numerous films including Mad Max 2 and Priscilla Queen of the Desert. It is the only heritage listed city in Australia and a place with a thriving arts scene. Locals Andrea Roberts and Bonnie Fitzpatrick share their knowledge of Broken Hill’s history and culture and memories of growing up there.
Professor Naguib Kanawati is Director of the Australian Centre for Egyptology at Macquarie University. He explains his fascination with the Old Kingdom and why he considers that researchers should have hands-on experience of archaeological digs. Professor Kanawati has an inspirational personal story of pursuing what he loves doing.
The education sector in Australia is producing five times as many graduates of video game development courses than there are jobs in the industry. Many of the graduates end up working for poker machine companies. Jeremy Ray discusses his research on this subject for a feature article published in Game Informer magazine.
You can hear an unedited version of this discussion and a longer conversation about video games and the gaming industry in the original podcast episode here.